E - Headliner/Super Headliner
44 inches (112 cm)
For safety, you should be in good health and free from high blood pressure, heart, back or neck problems, motion sickness, or other conditions that could be aggravated by this adventure.
Supervise children at all times.
Those who are made uncomfortable by enclosed, dark spaces should not ride.
The seating and restraints on this attraction may prohibit guests of certain body shapes or sizes from riding.
You should not ride either level if you are made uncomfortable by enclosed dark spaces or simulators.
You should not participate in Orange Team - More Intense Training if you are prone to motion sickness or made uncomfortable by enclosed dark spaces, simulators, or spinning.
You may experience motion sickness during and after this adventure. You may be more likely to experience motion sickness if you have a headache, an inner-ear problem, or a history of migraines, vertigo, or elevated anxiety.
Drink water and be well rested before your launch.
Supervise Children at all times.
The seating and restraints on this attraction may prohibit guests of certain body shapes or sizes from riding.
Mission: SPACE is a flight simulator attraction that simulates a launch, a lunar orbit assist, and landing on Mars. The Orange Team - More Intense Training features sustained G-forces at various points in the attraction.
Orange Team - More Intense Training is a highly turbulent motion simulator thrill ride that spins and creates G-forces during launch and re-entry sequences and includes intense maneuvers that can result in nausea, headache, dizziness and disorientation even if you have never experienced motion sickness before.
Orange Team - More Intense Training
- For those who enjoy intense thrill rides
- Simulates prolonged sensation of increased forces on body associated with space travel
- WARNING: For safety, you should be in good health and free from high blood pressure, heart, back or neck problems, motion sickness, or other conditions that could be aggravated by this adventure. Expectant mothers should not ride.
- You may experience motion sickness during and after this adventure.
- See the WARNING SIGN for Orange Team-More Intense Training
If you are uncertain whether Orange Team - More Intense Training is right for you, we strongly encourage you to select Green Team - Less Intense Training, or proceed to the Advanced Training Lab, which offers alternative space training activities for all astronaut candidates.
Located in Future World East between Ellen's Energy Adventure and Test Track.
Teenagers, Young Adults, Fans of the Space Program
Times Guide – Opening/Closing
This attraction opens with the park.
Fastpass is not separated for the two versions of this attraction. While it is occasionally needed for the Orange Team - More Intense Training, it is rarely needed for the Green Team - Less Intense Training.
Mission: SPACE Green - Less Intense Training is one of the low range demand Fastpass+ reservations in the park. While Mission: SPACE Orange - More Intense Training is one of the low to mid range demand Fastpass+ reservations. Because there is no distinction between the two different versions of the attraction, usage at Mission: SPACE: Green will not be a considerable time savings on many days. Guests will save time using Fastpass+ at Mission Space: Orange
Mission: SPACE is the highest demand "Tier 2" Fastpass+ attraction.
Before you Ride
The sustained G-forces on this attraction are among the most intense of any Disney attraction. Many guests experience nausea on the Orange Team - More Intense Training.
The queue for Mission: SPACE combines the Standby queue for both the Orange and Green Teams as well as Fastpass+. Before entering the building a cast member will ask each guest which experience they prefer. They will be handed a card that indicates whether they want to do the Orange or Green Team.
The main queue is in a large room with switchbacks that features a large gravity wheel. The wheel no longer rotates, but previously it featured scenes in a revolving wheel that appeared to defy gravity. At the center of the wheel is the logo of the new extinct Horizons attraction.
The queue sets up the attraction premise that the guests are at the International Space Training Center (ISTC) and iconic images of 75 years of human spaceflight can be seen along the queue wall. The attraction takes place in 2036 and many of these notable space flights take place in the future. The signs based on actual events are as follows:
- Vostok 1, First Man in Space, April 12, 1961, Yuri Gagarin
- Friendship 7, First American in Orbit, February 20, 1962, John Glenn
- Vostok 6, First Woman in Space, June 16, 1963, Valentina Tereshkova
- Voskhod 2, First Space Walk, March 18, 1965, Alexi Leonov
- Gemini 6 & 7, First Space Rendezvous, December 15, 1965, Tom Stafford, Frank Borman, Wally Schirra, Jim Lovell
- Apollo 11, First Man on the Moon, July 20, 1969, Neil Armstrong, Michael Collins, Buzz Aldrin
- Apollo - Soyuz, First U.S. - Soviet Space Docking, July 15, 1975, Tom Stafford, Alexi Leonov, Donald "Deke Slayton, Vance Brand, Valeri Kubasov
- STS-1, First Space Shuttle Flight, April 12, 1981, John Young, Robert Crippen
- STS-10, First Untethered Spaec Walk, February 7, 1984, Robert Stewart, Ronald McNair, Bruce McCandless, Vance Brand, Robert "Hoot" Gibson
- Soyuz T-15, First Men on Mir, February 20, 1986, Leonid Kizim, Vladimir Solovyev
- Expedition 1, First International Space Station, October 31, 2000, BIll Shepherd, Sergei Krikalev, Yuri Giozenko
The remaining signs are based on predictions of future events:
- Expedition 205, First Family in Space, September 1, 2030, Gloria Wilson, Heather Wilson, William Wilson, Bryan Wilson, "Sunspot"
- DSS-1, First X-2 Deep-Space Mission, November 21, 2035, Bobby O'Brien, Sumi Yamamoto, Frank Rodriguez
The queue passes by a mission control area before entering the pre-show and this area includes references to the extinct Tomorrowland attraction: Mission to Mars and Flight to the Moon. Footage of a bird landing can be seen in this area and that footage was used in the pre-show of the two Tomorrowland attractions.
Above the queue, an authentic Lunar Rover can be seen. The vehicle is on loan from the Smithsonian Museum.
After waiting in the queue, guests are directed into a pre-show holding room. The room features International Space Training Center (ISTC) space suits and other artifacts from space flights. A large television monitor introduces guests to the Capcom for our mission, played by Gary Sinise.
Guests are put in groups of four and asked to stand on a number representing the capsule they will enter on the attraction.
The television monitors begin with a voiceover by Capcom as he walks into a scene at the International Space Training Center.
Welcome to the International Space Training Center.
You're here today to train for the greatest adventure in the history of mankind, the exploration of deep space.
I know you're probably feeling a little bit nervous right now, but don't worry, every astronaut has felt that way at one time or another, even the heroes that went to the moon. But there is one thing that they had that you don't have: training.
The video cuts to astronauts undergoing a selection of training tests including weightlessness and launch simulation.
Right now, at NASA and ISTC facilities around the world, future astronauts are learning how to live and work in space. But you're here today for flight training, the most thrilling experience that any astronaut candidate will ever have.
Capcom walks towards a model of a space shuttle as he continues:
Before you decide if it's right for you, let me introduce you to your spacecraft: the X-2 Deep Space Shuttle. It's powered by solid hydrogen and can accelerate from 0 to 6000 in sixty seconds. So, when you hear the words, "Go for launch," You'll definitely want to hang on.
The video pans to a shot of the capsule as Capcom continues:
Now you've already been organized into teams and soon each of you will be assigned a position: Navigator, Pilot, Commander or Engineer. And the success of your mission will depend on all of you working together as a team.
The video returns to Capcom:
I'll be your Capcom and in a few minutes I'll give all of you specific assignments. But first our Flight Director has some safety instructions for you... Lieutenant?
The camera pans down to the Lieutenant who begins her portion of the pre-show, as she speaks the video pans through the open door and down the hallway to the next portion of the pre-show:
Remember the team number you're standing on. When the doors in front of you open you will be directed to a flight station with that number on it. When you get there, please stand on the circles.
The video continues down the hallway into the capsules that guests will be boarding in a few minutes. At this point a separate narration for the Green Team and Orange Team takes place.
During your Orange Team More Intense Training mission you will be enclosed inside X-2 flight trainers that produce deep space flight conditions such as turbulence and g-forces. Those who are prone to motion sickness or made uncomfortable by enclosed dark spaces, simulators or spinning should bypass this experience.
The video shows the pitch and yaw motion of the capsules before Capcom returns to the screen.��
As you can see, astronaut flight training isn't like anything you've ever experienced before. It is intense, and if you would like to opt out you can sign up for Mission Control training in the ��Advanced Training Lab. Just ask any member of the ISTC crew for directions. As for the rest of you, report for your pre flight briefing. It's go time.
At this point, guests are guided through the open door into a circular hallway that has groupings of four numbers along the floor. The numbers correspond with the team the guest has been assigned. Upon reaching the appropriate area for their team, guests are situated in front of a smaller monitor for their pre flight briefing.
After additional safety warnings, Capcom reviews the details of our planned trip.
Congratulations team. You've been selected to train for an elite mission. The first mission to Mars. Robotic teams have already established your landing site here: The North Polar Cap. Your mission is to get to that site.
Your flight path to Mars will take you around the moon for a Lunar gravity assist. But even with that slingshot assist your trip will take three months, so we'll have to put you into hyper sleep.
Don't worry it'll only seem like a second or two to you, I'll give you a wakeup call when you get to Mars.
Mission control chimes in with an update on our flight, "T-minus 3 minutes and counting." At this point, Capcom reviews the individual assignment and corresponding responsibilities for each guest. Upon entering the capsule, guests will see buttons for each of their assignments that need to be activated during the attraction.
Ok, now listen up, here are your assignments:
Navigator: You'll fire the thrusters for Lunar orbit insertion and for descent to the surface of Mars.
Pilot: On my signal I'll need you to trigger the second stage rocket and also deploy the shields.
Commander: You'll be responsible for first stage separation and activating manual control for landing.
Engineer: When it's bed time you'll activate hyper sleep you'll also extend the wings for landing.
Don't worry, when it's time to push the buttons, they'll light up, and then I'll give you the go. One last thing, in the event of an emergency landing there are control sticks at every crew position.
Ok Lieutenant, any final instructions for the new kids?
At this point the Lieutenant goes over the loading procedure before one last word of encouragement from Capcom:
Well, I guess that's everything. Good luck Mars team, you are on the clock.
Mission: SPACE vehicles are capsules attached to a centrifuge. Each capsule can fit up to four guests and each centrifuge has ten capsules attached to it. Between the Green Team and Orange Team, there are four total centrifuges (or bays). The number of bays used for each team varies depending on guest demand, the intent will be to have the standby wait time for the Green Team Less Intense training to be less than the Orange Team More Intense Training.
The capsules themselves have both pitch and yaw (they can tilt backwards and forwards as well as side to side). The G-Forces (Orange Team only) are achieved by the spinning of the capsules around the centrifuge.
Inside the capsule a series of switches and buttons can be toggled or pressed by guests that have no effect. Each seat has a joystick and two buttons that activate during the attraction that satisfy components of the attraction. As guests board the attraction, the console that features the viewing window is in an "up" position and when the attraction begins it lowers into place. Guests view the attraction through a parallax window that has a partial 3D effect that is achieved without glasses.
The seats also include an over the shoulder restraint.
The story for both Mission: Space Orange Team (More Intense Training) and Mission: Space Green Team (Less Intense Training) is the same. The difference between the two is the physical actions of the simulator capsule.
Guests enter in the International Space Training Center (ISTC) facility in the year 2036. The year is significant as the 75th anniversary of when man first landed on the moon. Guests are training for the first ever human spaceflight to Mars. Much of the story is established in the queue and pre-show as the attraction itself functions as the actual simulation.
As guests board the attraction they are seated at the assignment given during their pre-flight briefing: Navigator, Pilot, Commander or Engineer. The instrument panel/console is in the up position, but it will lower in place once all guests are seated and their restraints are in place.
Capcom reviews the individual assignments once again with messages at each seat.
When the instrument panel lowers, guests have a view outside of the shuttle through the simulator window. Various pre-launch announcements take place as a computer voice narrates the action:
Instrument panel closing. Space sickness bags are located on the instrument panel.
The attraction begins with the view of a silver screen. Capcom opens the attraction with more words of encouragement:
Good luck team. All of us here at mission control are proud to be a part of this historic liftoff of the first mission to Mars.
The gray screen slides down as the capsule tilts back into the launch position. Guests can feel the vehicle lock in place on the launch tower as the visuals confirm the position. Mission control begins the launch sequence:
Firing Room: Mission control this is the firing room, give us the go, no go for launch.
Mission Control: You are go for launch.
Firing Room: We have main engine start, 5, 4, 3, 2, 1, liftoff.
The capsule begins to shake and the g-forces push the guests back into their seats. Smoke fills the window as the rocket clears the launch tower.
Firing Room: Mission control, the tower is clear, they're all yours.
Capcom: Mission control to Mars X-2, you are go at throttle up
The shaking and g-forces continue as the rocket accelerates through the clouds. Capcom sends the first instruction:
Capcom: Commander initiate first stage separation, now.
The Commander initiates the first stage separation as the shaking and g-forces stop. The window shows that the rocket has cleared the Earth's atmosphere as the computer verifies this. This is followed by Capcom sending the next instruction
Zero G confirmed.
Capcom: You're looking good team.
Capcom: Pilot, engage second stage rocket now.
The rocket accelerates forward past a satellite. The computer announces the speed of the shuttle as the state of Florida and ultimately the rest of Earth can be seen in the window. As the space station approaches Capcom continues the narration.
Capcom: You should have visual of the space station now and you are on course for your sling shot around the moon.
The rocket approaches the moon as Capcom continues with his next instruction:
Capcom: Navigator, fire rockets for Lunar orbit insertion, now.
The shuttle banks for the Lunar orbit assist and g-forces are felt as it accelerates along the surface. When the rocket clears the Lunar orbit, the Earth can be seen in the distance.
Capcom: Beautiful sight isn't it? Something to dream about on the way to Mars.
Capcom: Engineer activate hyper sleep.
As hyper sleep is activated a frost comes over the window. All vibrations and g-forces stop and the entire capsule goes dark. Hyper sleep is supposed to last for three months but as Capcom said in the pre-show it will feel like seconds. Seconds later, a loud siren roars waking the crew from hyper sleep. The window reveals the rocket is in a field of meteors as it approaches the surface of Mars.
Capcom: Rise and shine let's go team, we've got a problem.
Computer: Beginning evasive maneuvers
Capcom: This meteor storm is directly over your Mars landing site.
Computer: Proximity alert
Capcom: Pilot, deploy the shields, now.
The ship weaves around the meteor storm as Capcom offers support.
Capcom: Hang on team, we're getting you out of there right now.
After clearing the meteor storm, Mars fills the viewing window.
Capcom: Navigator, fire rockets for descent, now.
The rocket approaches the planet surface as the computer provides updates on how far the rocket is from landing.
Capcom: Engineer, extend wings for gliding now.
As the rocket flies over the surface, Capcom informs the crew of the situation:
Capcom: We've lost autopilot. Commander, activate manual control, now.
The joysticks at each seat start to vibrate. Capcom continues with the instructions.
Capcom: All hands on the control sticks
A ledge is fast approaching and Capcom continues with a sense of urgency:
Capcom: Pull back! Pull Back
After clearing the ledge, the rocket enters a canyon and Capcom instructs us through:
Capcom: Left, pull left! Watch the canyon walls! Now Right!
The rocket clears the canyon and approaches the snow covered runway/landing site. Capcom continues to instruct with urgency:
Capcom: Ease it left
Other voice: They're coming in too hard
Capcom: Back to center!
Capcom: Hold it steady...
Computer: Runway ends in 1000 feet
Capcom: Pull back
Computer: 200 feet
Capcom: Watch the barrier!
Computer: 50 feet
Capcom: Pull back!
Capcom: Hang on!
The vehicle comes to a stop past the end of the runway on a ledge.
Capcom: Down and clear
Computer: Location, canyon edge
The surface beneath the rocket begins to crack and the rocket tilts forward.
Capcom: Don't move a muscle.
The rocket tilts back and locks in place on the planet surface. As Mission Accomplished flashes on the screen, Capcom congratulates the crew.
Capcom: Good work team, you made it to the landing site. Welcome to Mars and welcome to the astronaut tour.
The restraints release and guests exit to the post-show area.
Hewlett Packard. Originally the attraction was sponsored by Compaq, but sponsorship was taken over by Hewlett Packard prior to the attraction opening after the companies merged in 2002.
The centrifuges used in the attraction were made by Environmental Tectronics Corporation.
This area was previously occupied by Horizons. The attraction closed on January 9, 1999 to make way for Mission: SPACE.
There are no similar centrifuge based attractions at Walt Disney World, but Star Tours: The Adventures Continue is a different type of simulator attraction.
1380 Avenue of the Stars
- Sue Bryan: co-producer
- Ed Fritz: technical director/show ride engineer
- Bob Zalk: co-producer
- Mike Lentz: executive director of attractions development