E - Headliner/Super Headliner
40 inches (102 cm)
For safety, you should be in good health and free from high blood pressure, heart, back or neck problems, motion sickness, or other conditions that could be aggravated by this adventure.
Supervise children at all times.
Those who are made uncomfortable by enclosed, dark spaces should not ride.
The seating and restraints on this attraction may prohibit guests of certain body shapes or sizes from riding.
You should not ride either level if you are made uncomfortable by enclosed dark spaces or simulators.
You may experience motion sickness during and after this adventure. You may be more likely to experience motion sickness if you have a headache, an inner-ear problem, or a history of migraines, vertigo, or elevated anxiety.
Drink water and be well rested before your launch.
Mission: SPACE Green is a flight simulator attraction that simulates a launch, and an orbit around planet Earth. The Green Team - Less Intense Training does not feature the sustained G-forces present in the More Intense Training.
Green Team - Less Intense Training is an exciting motion simulator ride that does not spin and is less likely to cause motion sickness.
You should not ride either level if you are made uncomfortable by enclosed dark spaces or simulators. Expectant mothers should not ride either level.
Green Team - Less Intense Training
- For those who prefer exciting rides with some intensity
- No spinning
- Lesser sensation of forces on body
- Expectant mothers should not ride
- Lower chance of motion sickness
If you are uncertain about which ride experience to choose, we strongly encourage you to select Green Team - Less Intense Training, or proceed to the Advanced Training Lab, which offers alternative space training activities for all astronaut candidates.
Located in Future World East between the Energy Pavilion and Test Track.
Teenagers, Young Adults, Fans of the Space Program
Times Guide – Opening/Closing
This attraction opens with the park.
Fastpass+ is not separated for the two versions of this attraction. While it is occasionally needed for the Orange Team - More Intense Training, it is rarely needed for the Green Team - Less Intense Training.
Mission: SPACE Green - Less Intense Training is one of the low range demand Fastpass+ reservations in the park. While Mission: SPACE Orange - More Intense Training is one of the low to mid range demand Fastpass+ reservations. Because there is no distinction between the two different versions of the attraction, usage at Mission: SPACE: Green will not be a considerable time savings on many days. Guests will save time using Fastpass+ at Mission Space: Orange
Mission: SPACE is the highest demand "Tier 2" Fastpass+ attraction.
The queue for Mission: SPACE combines the Standby queue for both the Orange and Green Teams as well as Fastpass+. Before entering the building a cast member will ask each guest which experience they prefer. They will be handed a card that indicates whether they want to do the Orange or Green Team.
The main queue is in a large room with switchbacks that features a large gravity wheel. The wheel no longer rotates, but previously it featured scenes in a revolving wheel that appeared to defy gravity. At the center of the wheel is the logo of the new extinct Horizons attraction.
The queue sets up the attraction premise that the guests are at the International Space Training Center (ISTC) and iconic images of 75 years of human spaceflight can be seen along the queue wall. The attraction takes place in 2036 and many of these notable space flights take place in the future. The signs based on actual events are as follows:
- Vostok 1, First Man in Space, April 12, 1961, Yuri Gagarin
- Friendship 7, First American in Orbit, February 20, 1962, John Glenn
- Vostok 6, First Woman in Space, June 16, 1963, Valentina Tereshkova
- Voskhod 2, First Space Walk, March 18, 1965, Alexi Leonov
- Gemini 6 & 7, First Space Rendezvous, December 15, 1965, Tom Stafford, Frank Borman, Wally Schirra, Jim Lovell
- Apollo 11, First Man on the Moon, July 20, 1969, Neil Armstrong, Michael Collins, Buzz Aldrin
- Apollo - Soyuz, First U.S. - Soviet Space Docking, July 15, 1975, Tom Stafford, Alexi Leonov, Donald "Deke Slayton, Vance Brand, Valeri Kubasov
- STS-1, First Space Shuttle Flight, April 12, 1981, John Young, Robert Crippen
- STS-10, First Untethered Spaec Walk, February 7, 1984, Robert Stewart, Ronald McNair, Bruce McCandless, Vance Brand, Robert "Hoot" Gibson
- Soyuz T-15, First Men on Mir, February 20, 1986, Leonid Kizim, Vladimir Solovyev
- Expedition 1, First International Space Station, October 31, 2000, BIll Shepherd, Sergei Krikalev, Yuri Giozenko
The remaining signs are based on predictions of future events:
- Expedition 205, First Family in Space, September 1, 2030, Gloria Wilson, Heather Wilson, William Wilson, Bryan Wilson, "Sunspot"
- DSS-1, First X-2 Deep-Space Mission, November 21, 2035, Bobby O'Brien, Sumi Yamamoto, Frank Rodriguez
The queue passes by a mission control area before entering the pre-show and this area includes references to the extinct Tomorrowland attraction: Mission to Mars and Flight to the Moon. Footage of a bird landing can be seen in this area and that footage was used in the pre-show of the two Tomorrowland attractions.
Above the queue, an authentic Lunar Rover can be seen. The vehicle is on loan from the Smithsonian Museum.
After waiting in the queue, guests are directed into a pre-show holding room. The room features International Space Training Center (ISTC) space suits and other artifacts from space flights. Television monitors introduce guests to the Capcom for our mission, played by Gina Torres.
Guests are put in groups of four and asked to stand on a number representing the capsule they will enter on the attraction.
The television monitors begin with a voiceover by Capcom as she walks into a scene at the International Space Training Center.
Welcome to the International Space Training Center.
You're here today to train for the greatest adventure in the history of mankind, space travel.
I know you're probably feeling a little bit nervous right now, but don't worry, every astronaut has felt that way at one time or another, even the heroes that went to the moon. But there is one thing they had that you don't have yet: training.
The video cuts to astronauts undergoing a selection of training tests including weightlessness and launch simulation.
You're here today for flight training, the most thrilling experience that any astronaut candidate will ever have.
Capcom walks towards a model of a space shuttle as she continues:
Before you decide if it's right for you, let me introduce you to your spacecraft: the X-2 Space Shuttle. It's powered by solid hydrogen and can accelerate from 0 to 6000 in sixty seconds. So when you hear the words, "Go for launch," You'll definitely want to hang on.
The video pans to a shot of the capsule as Capcom continues:
Now you've already been organized into teams and soon each of you will be assigned a position: Navigator, Pilot, Commander or Engineer. The success of your mission will depend on all of you working together as a team.
The video returns to Capcom:
I'll be your Capcom and in a few minutes I'll give you your specific assignments. But first our Flight Director has some safety instructions for you... Lieutenant?
The camera pans down to the Lieutenant who begins his portion of the pre-show. As he speaks the video pans through the open door and down the hallway to the next portion of the pre-show:
Remember the team number you're standing on. When the doors in front of you open you will be directed to a flight station with that number on it. When you get there, please stand on the circles.
The video continues down the hallway into the capsules that guests will be boarding in a few minutes. At this point a separate narration for the Green Team and Orange Team takes place.
During your Green Team Less Intense Training mission you will be enclosed inside X-2 flight simulators that produce sensations of acceleration. Those who are made uncomfortable by enclosed dark spaces or simulators should bypass this experience.
The video shows the pitch and yaw motion of the capsules before Capcom returns to the screen.��
As you can see, astronaut flight training isn't like anything you've ever experienced before. If you would like to opt out just ask any member of the ISTC crew for directions. As for the rest of you, report for your pre flight briefing. It's go time.
At this point, guests are guided through the open door into a circular hallway that has groupings of four numbers along the floor. The numbers correspond with the team the guest has been assigned. Upon reaching the appropriate area for their team, guests are situated in front of a smaller monitor for their pre flight briefing.
After additional safety warnings, Capcom gives details of our planned trip.
Congratulations team. You have been selected to train for a spectacular mission around the Earth. Your flight path will take you West, across North America, Asia, Europe and back home to Florida. You're gonna love it.
Mission control chimes in with an update on our flight, "T-minus 3 minutes and counting." At this point, Capcom reviews the individual assignment and corresponding responsibilities for each guest. Upon entering the capsule, guests will see buttons for each of their assignments that need to be activated during the attraction.
Ok, now listen up, here are your assignments:
Navigator: You'll be adjusting the pitch of the X-2 if necessary and firing thrusters for your descent.
Pilot: On my signal I'll need you to trigger first stage separation. You'll also be triggering the landing sequence.
Commander: You will be responsible for activating the flight sequence and for activating manual control if needed.
Engineer: You will activate the flight cameras when we reach altitude. You will also extend the wings for landing.
Don't worry, when it's time to push the buttons, they will light up, then I'll give you the go. One last thing, in the event of an emergency landing there are control sticks at every crew position.
Ok Lieutenant, any final instructions for the new kids?
At this point the Lieutenant goes over the loading procedure before one last word of encouragement from Capcom:
Well, I guess that's everything. Good luck Earth team, you are on the clock.
Mission: SPACE vehicles are capsules attached to a centrifuge. Each capsule can fit up to four guests and each centrifuge has ten capsules attached to it. Between the Green Team and Orange Team, there are four total centrifuges (or bays). The number of bays used for each team varies depending on guest demand, the intent will be to have the standby wait time for the Green Team Less Intense training to be less than the Orange Team More Intense Training.
The capsules themselves have both pitch and yaw (they can tilt backwards and forwards as well as side to side).
Inside the capsule a series of switches and buttons can be toggled or pressed by guests that have no effect. Each seat has a joystick and two buttons that activate during the attraction that satisfy components of the attraction. As guests board the attraction, the console that features the viewing window is in an "up" position and when the attraction begins it lowers into place. Guests view the attraction through a parallax window that has a partial 3D effect that is achieved without glasses.
The seats also include an over the shoulder restraint.
Originally, the stories for both Mission: Space Orange Team (More Intense Training) and Mission: Space Green Team (Less Intense Training) were the same. Prior to 2017, the only difference between the two were the physical actions of the simulator capsule. That changed following the 2017 refurbishment and now the two versions have different missions.
Guests enter in the International Space Training Center (ISTC) facility in the year 2036. The year's significanvr is the 75th anniversary of when man first landed on the moon. Guests are training for a space mission, with the Green Team orbiting the Earth while the Orange Team trains for the first ever human spaceflight to Mars. Much of the story is established in the queue and pre-show as the attraction itself functions as the actual simulation.
As guests board the attraction they are seated at the assignment given during their pre-flight briefing: Navigator, Pilot, Commander or Engineer. The instrument panel/console is in the up position, but it will lower in place once all guests are seated and their restraints are in place.
The remainder of these details are largely unique to the Green Team - Less Intense Training.
Capcom reviews the individual assignments once again with messages at each seat.
When the instrument panel lowers, guests have a view outside of the shuttle through the simulator window. Various pre-launch announcements take place as a computer voice narrates the action:
Instrument panel closing. Space sickness bags are located on the instrument panel.
The attraction begins with the view of a silver panel, before the seats tilt back and lock in place before the launch. Mission control begins the launch sequence:
Firing Room: Mission Control, this is the firing room. Give us the go, no go for launch.
Mission Control: Certain, network you are go for launch.
Firing Room: We have main engine start, 5, 4, 3, 2, 1, liftoff.
The capsule begins to shake and smoke fills the window as the rocket clears the launch tower.
Firing Room: Mission control, the tower is clear, they're all yours.
Capcom: Mission control to X-2, you are go at throttle up
The shaking continues as the rocket accelerates through the clouds. Capcom sends the first instruction:
Capcom: Pilot initiate first stage separation, now.
The Pilot initiates the first stage separation as the shaking stops. Additional instructions come from Capcom:
Capcom: Commander, initiate flight sequence, now.
Capcom: Navigator, initiate thrusters to adjust pitch, now.
Capcom: Engineer, activate flight camera, now.
During the last instruction, Earth appears in the window. The X-2 pans over the state of Florida as Capcom continues, narrating the sites on the window:
Capcom: Your flight path today is taking you across the United States past The Grand Canyon and leaving the continent at San Francisco
The rocket accelerates towards the Space Station as Capcom's narration continues.
Capcom: The space station should be coming into view, and down on Earth, the Hawaiian Islands.
Capcom: In a moment you'll be crossing paths with another X-2, just launched from the Pacific.
The launch of the other X-2 directs the viewing window towards space where the moon comes into view. Capcom's narration continues:
Capcom: Up ahead, you should see Japan, the land of the rising sun.
Capcom: As you cross into China, you'll pass over Beijing, The Great Wall, and we've got reports of a storm brewing over the Gobi Desert.
Swirling clowds and flashes of lightening can be seen below as Capcom continues:
Capcom: Passing over the Himalayas, you should have a gorgeous night view of India.
The trip continues panning over the landscape.
Capcom: By now you're over the Middle East and to the left is the Nile River, snaking it's way towards Cairo and the Mediterranean.
Capcom: You should be seeing Greece and Italy, and up ahead, Paris, the city of light.
As the X-2 pans over Europe, the Northern Lights can be seen coming into view
Capcom: Tonight, there's a spectacular Northern Lights show on your horizon.
As the X-2 approaches the Northern Lights, Mission Control can be heard:
Mission Control: We're getting reports of a strong storm cell directly in the landing path.
Capcom: Ok, listen up team. Change of plans. It's going to be a challenging approach and we'll need all of you working together.
As the X-2 approaches the landing site along the Eastern coast of the United States, Capcom dictates orders for each of the crew members:
Capcom: Pilot, initiate landing sequence, now.
Capcom: Navigator, initiate descent, now.
The state of Florida comes into view with a large hurricane just off the coast. The X-2 begins the descent as fire from the thrusters can be seen in the window.
Capcom: Engineer, extend wings for gliding, now.
Mission Control: We've lost autopilot
Capcom: Commander, activate manual controls, now.
As the ship approaches the storm, the joysticks at each seat start to vibrate. Capcom continues with the instructions.
Capcom: All hands on the control sticks
Lightning flashes as the storm fills the screen and Capcom continues with a sense of urgency:
Capcom: Pull right. Now left.
Lightning continues to flash as another ship guides us through the storm.
Capcom: Right. Left. Back to center.
Water splashes over the window as the landing site comes into view.
Capcom: Hold it steady...
The runway is lit up as Mission Control warns us:
Mission Control: They're coming in too hot.
Capcom: Pull back!
The X-2 lands hard and slows up through a barrier before Capcom appears on screen
Capcom: Down and clear. Mission accomplished! Good work team. Welcome back to Earth and welcome to the astronaut core.
The restraints release and guests exit to the post-show area.
Originally the attraction was sponsored by Compaq, but sponsorship was taken over by Hewlett Packard prior to the attraction opening after the companies merged in 2002.
The centrifuges used in the attraction were made by Environmental Tectronics Corporation.
This area was previously occupied by Horizons. The attraction closed on January 9, 1999 to make way for Mission: SPACE.
The original Mission: SPACE Green - Less Intense Training ran from 2006-2017 with a mission to Mars. The mission was identical to the current Orange mission but did not include the sustained G-forces from the spinning centrifuge.
There are no similar centrifuge based attractions at Walt Disney World, but Star Tours: The Adventures Continue is a different type of simulator attraction.
1380 Avenue of the Stars
- Sue Bryan: co-producer
- Ed Fritz: technical director/show ride engineer
- Bob Zalk: co-producer
- Mike Lentz: executive director of attractions development